March 25th, 2011 | No Comments »
Figured it’s about time I shared Crime Solvers! with everybody. Tim, Michelle, and I shot this a month or so ago and each edited our own version of it.
Here you can watch Tim’s version, and here you can check out Michelle’s.
Hopefully there’ll be more of these guys comin’ soon, because lord knows it was fun puttin’ this thing together.
September 29th, 2010 | No Comments »
Hey check it out! I’m a featured artist in Creating Comics! Check out my submission, Transcendence of Doubt, below:

August 23rd, 2009 | 2 Comments »

Metagaming has fucked my mind. This new breed of video game aims to focus the player on gameplay conventions, deconstructing them and leaving the player pondering over the whys and hows of the game design process. These gameplay conventions – which have evolved over the past few decades, since the days of Pong, bulbous joysticks, & text-based adventures – are the palette game designers draw from, they are the conceptual building blocks that the interactive arts are sculpted out of. And while many of these conventions can function to enrich the game-playing experience, there are certain wide-spread practices which undercut the true potential of interactive media, certain stale or lazy or harmful practices which have evolved over the medium’s short life.
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