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	<title>Exploder Face</title>
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	<link>http://www.exploderface.net/htm</link>
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		<title>Crime Solvers!</title>
		<link>http://www.exploderface.net/htm/2011/03/crime-solvers/</link>
		<comments>http://www.exploderface.net/htm/2011/03/crime-solvers/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 18:02:20 +0000</pubDate>
		<dc:creator>JK</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.exploderface.net/htm/?p=108</guid>
		<description><![CDATA[Figured it&#8217;s about time I shared Crime Solvers! with everybody. Tim, Michelle, and I shot this a month or so ago and each edited our own version of it. Here you can watch Tim&#8217;s version, and here you can check out Michelle&#8217;s. Hopefully there&#8217;ll be more of these guys comin&#8217; soon, because lord knows it [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/19247116" width="500" height="281" frameborder="0"></iframe><br />
<br />
Figured it&#8217;s about time I shared <a href="/htm/videos/crimesolvers.html">Crime Solvers!</a> with everybody. Tim, Michelle, and I shot this a month or so ago and each edited our own version of it.<br />
<br />
<a href="http://vimeo.com/19158794">Here you can watch Tim&#8217;s version</a>, and <a href="http://www.youtube.com/watch?v=LHM7Mji2-78">here you can check out Michelle&#8217;s</a>.<br />
<br />
Hopefully there&#8217;ll be more of these guys comin&#8217; soon, because lord knows it was fun puttin&#8217; this thing together.</p>
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		<title>New comic featured in &#8220;Creating Comics!&#8221; from Rockport Publishers</title>
		<link>http://www.exploderface.net/htm/2010/09/new-comic-featured-in-creating-comics-from-rockport-publishers/</link>
		<comments>http://www.exploderface.net/htm/2010/09/new-comic-featured-in-creating-comics-from-rockport-publishers/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 05:37:52 +0000</pubDate>
		<dc:creator>JK</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.exploderface.net/htm/?p=97</guid>
		<description><![CDATA[Hey check it out! I&#8217;m a featured artist in Creating Comics! Check out my submission, Transcendence of Doubt, below:]]></description>
			<content:encoded><![CDATA[<p><iframe frameborder="0" scrolling="no" style="border:0px" src="http://books.google.com/books?id=far6wvsybWcC&amp;lpg=PP1&amp;ots=Pq6lXjB7P9&amp;dq=creating%20comics%20drate&amp;pg=PP1&amp;output=embed" width=450 height=500></iframe></p>
<p>Hey check it out! I&#8217;m a featured artist in <a href="http://books.google.com/books?id=far6wvsybWcC">Creating Comics!</a> Check out my submission, Transcendence of Doubt, below:</p>
<p><a href="http://www.exploderface.net/htm/gallery/scisal/0002/frame_a.html"><img src="/images/gallery/scisal/0002/tod_frame_a.jpg" width="325" height="211" /></a></p>
]]></content:encoded>
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		<title>Meta-Gaming</title>
		<link>http://www.exploderface.net/htm/2009/08/meta-gaming/</link>
		<comments>http://www.exploderface.net/htm/2009/08/meta-gaming/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 01:53:25 +0000</pubDate>
		<dc:creator>JK</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=74</guid>
		<description><![CDATA[Metagaming has fucked my mind. This new breed of video game aims to focus the player on gameplay conventions, deconstructing them and leaving the player pondering over the whys and hows of the game design process. These gameplay conventions &#8211; which have evolved over the past few decades, since the days of Pong, bulbous joysticks, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/3955/upgrade-complete"><img src="http://www.exploderface.net/blog/wp-content/uploads/upgrade_complete-222x300.jpg" alt="Upgrade Complete" title="Upgrade Complete" width="222" height="300" class="alignright size-medium wp-image-78" /></a></p>
<p><a href="http://en.wikipedia.org/wiki/Metagaming">Metagaming</a> has fucked my mind. This new breed of video game aims to focus the player on gameplay conventions, deconstructing them and leaving the player pondering over the whys and hows of the game design process. These gameplay conventions &#8211; which have evolved over the past few decades, since the days of Pong, bulbous joysticks, &amp; <a href="http://en.wikipedia.org/wiki/List_of_text_based_games">text-based adventures</a> &#8211; are the palette game designers draw from, they are the conceptual building blocks that the interactive arts are sculpted out of. And while many of these conventions can function to enrich the game-playing experience, there are certain wide-spread practices which undercut the true potential of interactive media, certain stale or lazy or harmful practices which have evolved over the medium&#8217;s short life.</p>
<p><span id="more-74"></span>All games teach us something, whether in the explicit sense of an edutainment, <a href="http://www.reader-rabbit.com/">Reader Rabbit</a>-type game, or whether it&#8217;s the subtler teaching of the game-world&#8217;s rules (the rules you need to internalize in order to succeed/win), or whether it&#8217;s the more abstract, psychological level of teaching/conditioning certain behaviors or puzzle-solving mindsets. In <a href="http://braid-game.com/news/?p=129">Jonathan Blow&#8217;s Design Reboot lecture</a> (and this is a must listen for anybody who cares about games or interactive media experiences), Blow makes the accusation that many game designers fail to be discerning in how they choose to appeal to the player, offering up the gameplay equivalent of crack cocaine with gratuitous and extraneous rewards, rather than more psychologically &amp; emotionally nourishing rewards systems. And I think if you&#8217;ve played enough games there&#8217;s a ring of truth in this &#8211; grinding to level up a character in RPGs comes to mind as being one of the more insidiously addictive abuses in the designer-player relationship. It&#8217;s a cop out on the designer&#8217;s part that seems to teach the player his/her time and mental state is of little value, but its effectiveness in getting players to invest time in the game is undeniable.</p>
<p>So what is meaningful gameplay and how do you design a game that&rsquo;s more than what amounts to a <a href="http://www.youtube.com/watch?v=YersIyzsOpc">junkie&rsquo;s fix</a>? That&rsquo;s a fairly tricky question with no single answer, but I believe it begins, as Blow states, with designers being true to their own ideals of what makes for worthy gameplay. The interactivity provided by video games allows them to reach much deeper connections with their audience than other mediums. And as they become an increasingly ubiquitous part of society, as technologies such as <a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented Reality</a> gain traction and become commonplace, the sociological power of games as a medium grows exponentially, and we must consider how to responsibly design them. The beauty of metagames is that they force you into these considerations, they tear apart the facade so that you can focus on an archetype of a convention as represented in the metagame&#8217;s gameplay. They function not to answer the questions of what game designers should do, but rather they function to more viscerally bring these questions into the player&rsquo;s consciousness.</p>
<p><a href="http://www.newgrounds.com/portal/view/432872"><img src="http://www.exploderface.net/blog/wp-content/uploads/you_have_to_burn_the_rope.jpg" alt="You Have to Burn the Rope" title="You Have to Burn the Rope" width="420" height="300" class="size-medium wp-image-80" /></a></p>
<p>For example, in <a href="http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope">You Have to Burn the Rope</a> you are given the winning strategy right in the game&rsquo;s title, it&#8217;s a game you can beat in under a minute. By making the gameplay so incidentally brief, YHTBTR brings focus away from the gameplay and towards the reward system &#8211; burning the rope earns you a pleasant musical credit sequence which asks you what you&#8217;re going to do with the rest of your day now that &#8220;you&#8217;ve managed to beat the whole damn game.&#8221; You&rsquo;re praised for being &ldquo;the hero we all wish we could be&rdquo; in glorious song. After beating YHTBTR, I found myself thinking, &#8220;Hell, there are plenty of games that take tens of hours to complete with very similarly structured conclusions/rewards.&#8221; In this way YHTBTR asks the player, &#8220;what is a worthwhile reward?&#8221; When hours upon hours are invested in a game, how do you pay that off so the player doesn&#8217;t leave with an empty, dissatisfied feeling, the feeling of having been cheated?</p>
<p><a href="http://armorgames.com/play/4309/this-is-the-only-level"><img src="http://www.exploderface.net/blog/wp-content/uploads/this_is_the_only_level.jpg" alt="This is the Only Level" title="This is the Only Level" width="489" height="279" class="alignleft size-full wp-image-84" /></a></p>
<p>Other exciting examples of metagames include <a href="http://armorgames.com/play/4309/this-is-the-only-level">This is the Only Level</a>, <a href="http://jmtb02.com/achievementunlocked/">Achievement Unlocked</a>, and the truly wonderful <a href="http://armorgames.com/play/3955/upgrade-complete">Upgrade Complete</a>. All of these games experiment with structure &#8211; in Upgrade Complete, for example, the currency you earn playing the game can be used to buy better graphics, backgrounds, music, menu items, the ability to save, and much more. As I maxed out each upgrade, I found myself reflecting on the role upgrading plays in game design &#8211; how can it be used as an effective reward system, and how can it be abused to create a relatively empty gameplay experience that is nothing more than striving for a snappy sound effect with the words &#8220;Level Upgraded&#8221; fading in and out over your avatar? These are important question that the average gamer will most often overlook, and it&#8217;s why it can be so easy for designers to abusively take advantage.</p>
<p><a href="http://babarageo.com/flash/ginormo/"><img src="http://www.exploderface.net/blog/wp-content/uploads/ginormo_sword.jpg" alt="Ginormo Sword" title="Ginormo Sword" width="442" height="323" class="size-full wp-image-86" /></a></p>
<p>Then there&#8217;s <a href="http://babarageo.com/flash/ginormo/">Ginormo Sword</a>. I would like to warn those of you with addictive personalities to approach this game very carefully, because even with it&#8217;s primitive graphics and relatively limited scope, it can take over your mind if you allow for it. It is the epitome of the grinding RPG &#8211; you earn money by defeating different types of monsters, and this allows you to purchase upgrades for your character stats and your sword&#8217;s width and length (eventually you get to the point where your sword takes up the entire screen); you can spend hours killing bosses over and over to earn enough money to increase your stats to the point where you are able to defeat the next wave of kooky critters. As I played it I found myself, at times, in a state of self-loathing, yet I felt powerless to stop &#8211; I had to defeat the Avatar God and get 100% of my monster library. But I wasn&#8217;t angry at the designer because the game is unflinchingly upfront with what you must do to progress. And like the previously mentioned metagames, it reveals something about gaming conventions in the gameplay, and this is what I&#8217;m coming to find so invaluable &#8211; it instigates important questions: with such deceptively simple gameplay &amp; graphics what makes Ginormo Sword so addictive? Is relying on grinding as the principle gameplay element irresponsible to players or a valid and amusing technique?</p>
<p><a href="http://www.doublefine.com/news.php/minigames/Host_Master"><img src="http://www.exploderface.net/blog/wp-content/uploads/host_master_conquest.jpg" alt="Host Master and the Conquest of Humor" title="Host Master and the Conquest of Humor" width="584" height="393" class="alignleft size-full wp-image-88" /></a></p>
<p>Taking things in a completely different direction, <a href="http://en.wikipedia.org/wiki/Host_Master_and_the_Conquest_of_Humor">Host Master and the Conquest of Humor</a> is a delightful trip back to legendary designer <a href="http://en.wikipedia.org/wiki/Tim_Schafer">Tim Schafer</a>&rsquo;s groundbreaking work on such <a href="http://en.wikipedia.org/wiki/LucasArts">LucasArts</a> classics as the <a href="http://en.wikipedia.org/wiki/Monkey_Island_(series)">Monkey Island series</a>. In Host Master, you play as Schafer himself as he prepares to host the <a href="http://en.wikipedia.org/wiki/Game_Developers_Choice_Awards">Game Developers Choice Awards</a>. The entire game takes place backstage and gameplay will be quite familiar to anybody who recalls LucasArts&rsquo; <a href="http://en.wikipedia.org/wiki/SCUMM">SCUMM</a>-based adventure games. While many SCUMM games incorporated a certain amount of metagaming (e.g. addressing the player directly), Host Master is downright soaked in it &#8211; the puzzles conjure up the entire genre, and it&rsquo;s hard to overlook the fact that you&rsquo;re playing a game taking place backstage at an award show for games. And beyond any of that, the gameplay is so reflexive, so self-acknowledging, that you can&rsquo;t help but think through the structure of the puzzles.</p>
<p>This is what is so singularly valuable about metagames &#8211; they reveal an aspect or quality of gaming, or certain game genres, that you would normally overlook, that would normally be covered up as best as possible &#8211; typically a well-designed game skillfully shields the player from the elements that make it up, just as a typical narrative film attempts not to draw attention to formal elements (e.g. editing, lighting, image texture). One is meant to be carried away by the experience, engulfed by it, and therefore one has little opportunity for critical reflection. A metagame, however, functions more like an experimental film, foregrounding structure and form so that the audience is forced into considering the formal ingredients that it&rsquo;s composed of &#8211; the structure and components of gameplay are elevated to the realm of conscious analysis. And for game designers and New Media artists, whose medium of choice is uniquely characterized by the interactive experience, playing metagames can teach how to effectively craft those experiences &#8211; while they aren&rsquo;t explicitly didactic, their value is found in the questions they raise. Playing the metagame forces you to experience a critique of gaming. That&rsquo;s what&rsquo;s so beautiful about them.</p>
<p>Check out:<br />
<a href="http://www.offworld.com/2009/08/gimme-indie-game-make-mine-met.html">Offworld: Make Mine Meta</a><br />
<a href="http://www.nytimes.com/2007/09/28/opinion/28radosh.html">The Play&rsquo;s the Thing</a> by David Radosh</p>
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		<title>Erotic Pen Play in The Pillow Book</title>
		<link>http://www.exploderface.net/htm/2009/03/erotic-pen-play-in-the-pillow-book/</link>
		<comments>http://www.exploderface.net/htm/2009/03/erotic-pen-play-in-the-pillow-book/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 10:42:21 +0000</pubDate>
		<dc:creator>JK</dc:creator>
		
		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=62</guid>
		<description><![CDATA[Do you enjoy erotic art film? Do you find yourself mysteriously attracted to men with gorgeous handwriting? Are you a sexually frustrated young Japanese woman who can’t find that special someone that really gets your juices flowing? Have you considered partaking in bizarre erotic rituals which combine the lust for the word with the lust [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-63 alignleft" title="pillow-book" src="http://www.exploderface.net/blog/wp-content/uploads/2009/03/pillow-book-218x300.jpg" alt="The Pillow Book" width="218" height="300" /><br />
Do you enjoy erotic art film? Do you find yourself mysteriously attracted to men with gorgeous handwriting? Are you a sexually frustrated young Japanese woman who can’t find that special someone that really gets your juices flowing? Have you considered partaking in bizarre erotic rituals which combine the lust for the word with the lust for the flesh? Well, then you’re in for a treat because Peter Greenaway has made a film just for you! In The Pillow Book, Nagiko (played by Vivian Wu), has totally been there before: only experienced calligraphers can fulfill her sexual desires, and she’s tried quite a few, instructing them in how to weave their delicate art around every curve and crevice of her body. Ewan McGregor plays Jerome, the English translator who becomes Nagiko’s favorite lover, and he provides the perfect canvas for Nagiko’s literary compositions; it’s like a wonderful performance art piece as a naked, word-decorated McGregor parades his viscera for his male lover, an elderly Japanese publisher. Now, as you might have guessed, this film might not go over too well for people who are easily made uncomfortable &#8211; the beautifully vivid imagery, the hypnotic tone, and the slow menacing pace all make for a disquieting, disorienting, and (at times) disturbing experience. But if you’re the more adventurous type, or the idea of Japanese calligraphy on naked bodies sounds like something that you could really get into, then don’t miss The Pillow Book.</p>
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		<item>
		<title>Speed Thoughts</title>
		<link>http://www.exploderface.net/htm/2009/02/speed-thoughts/</link>
		<comments>http://www.exploderface.net/htm/2009/02/speed-thoughts/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 10:03:44 +0000</pubDate>
		<dc:creator>JK</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=55</guid>
		<description><![CDATA[Adderall and other attention deficit medications and disorders are merely modern man&#8217;s way of understanding and dealing with the higher demand on attention. In this age of New Media there is a necessity to split up one&#8217;s concentration far beyond the limits it was originally intended to be. The only way of coping is to [...]]]></description>
			<content:encoded><![CDATA[<p>Adderall and other attention deficit medications and disorders are merely modern man&#8217;s way of understanding and dealing with the higher demand on attention. In this age of New Media there is a necessity to split up one&#8217;s concentration far beyond the limits it was originally intended to be. The only way of coping is to take concentration-enhancing drugs which allow one to fully capture his/her potential. Those with minds less affected by the stresses and taxation of New Media on concentration &#8211; because of their non-immersion in (or fear of) future technologies &#8211; are the ones who are most successful without medication. However, as the ubiquity of technology exponentially increases the potential for the success of the non-immersed will continue to plummet unforgivingly. The coming generations are going to need super-human concentration in order to progress in this world where we are bombarded by enormous excesses of information during every waking moment.<br />
<span id="more-55"></span><br />
This brings about the question of the role of entheogens and psychedelics in the current/coming era. How do substances which open the mind to abundant excesses of information affect a person taking them today when there is exponentially more excess information to absorb, compared to thirty or forty years ago even? Or is the entheogenic excess a constant, a never-changing absolute understanding that sparks all insights and enlightenments that follow from the experience? All important questions to consider.</p>
<p><img src="http://www.exploderface.net/images/syringe.jpg" width="400" height="300" /></p>
<p>[EDIT] Had to remove this last bit for legal reasons. [END EDIT]</p>
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		<title>The First of a series of Deconstructionist observations</title>
		<link>http://www.exploderface.net/htm/2009/02/the-first-of-a-series-of-deconstructionist-observations/</link>
		<comments>http://www.exploderface.net/htm/2009/02/the-first-of-a-series-of-deconstructionist-observations/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 05:32:49 +0000</pubDate>
		<dc:creator>JK</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=50</guid>
		<description><![CDATA[What are the effects of mass dissuasion? Particularly on the demented and the obese, and the crippled carriers of woe and burden? What is it that makes their suffering replete with justification and beautiful righteous meaning? -Hoffman F. Price I feel, sometimes &#8211; often times, even &#8211; that I&#8217;m completely separated from the eternal Truth, [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>What are the effects of mass dissuasion? Particularly on the demented and the obese, and the crippled carriers of woe and burden? What is it that makes their suffering replete with justification and beautiful righteous meaning?</p></blockquote>
<p>-Hoffman F. Price</p>
<p>I feel, sometimes &#8211; often times, even &#8211; that I&#8217;m completely separated from the eternal Truth, separated from human communication, pushed to uncomfortable limits (which I often force myself towards in the hopes of experiencing life more tangibly), I feel like the boundaries of life as I&#8217;m seeing them now hold fewer bubbling potentialities and more pain and loss than I&#8217;m yet capable to contend with.<br />
<span id="more-50"></span><br />
That&#8217;s not to say that I&#8217;m lacking in certain achievements and increased abilities, new understandings to bring me hope and fill me with a sense of well-being. For instance, in the last couple weeks I&#8217;ve come to Know that people don&#8217;t mean a lot of what they say. We go around judging people by improvised thoughts and comments, we develop these superficial impressions of people and hold them as accurate enough to hold against or in favor of the individual in question. And we force said individual into defending that thought by taking it seriously, rather than encouraging reflection and a deeper connection with his thoughts and beliefs. You can&#8217;t understand a person in such a straight-forward fashion, you can&#8217;t believe in specific words and phrases uttered under the pressure of a specific moment, you need a pattern of thought, repeated utterances in varying environments and conditions, and most importantly a series of actions. And even then you only have a partial picture that you can spend years filling in.</p>
<p>In accepting that Knowing a person is a much more complex interaction than merely having an idea of him based on specific, isolated utterances I feel like I&#8217;ve gained one more unit of enlightenment for myself (a trifling matter to many, but it&#8217;s one which provides me with vast quantities of aesthetic ecstasy). I strive so desperately for that sensation, for that experience of deeper insight and fuller understanding. And what you understand, what gives you strength, you should share with others, because only others can point out how much shit you&#8217;re full of.</p>
<p>Flash Gordon&#8217;s erotic adventures explain what words can&#8217;t:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XXoTj_TzHNE&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param>
	<embed src="http://www.youtube.com/v/XXoTj_TzHNE&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<item>
		<title>Existence Fuel</title>
		<link>http://www.exploderface.net/htm/2009/01/existence-fuel/</link>
		<comments>http://www.exploderface.net/htm/2009/01/existence-fuel/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 01:07:58 +0000</pubDate>
		<dc:creator>JK</dc:creator>
		
		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=46</guid>
		<description><![CDATA[Sometimes you get sick of all of the prefabricated associations, and it becomes difficult to take things seriously. Even worse, things can become downright repugnant, and by things I mean, pretty much, the act of existing. There are times when such a feat seems unnecessary, unfulfilling, pointless, painful, and ultimately in vain when you consider [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes you get sick of all of the prefabricated associations, and it becomes difficult to take things seriously. Even worse, things can become downright repugnant, and by things I mean, pretty much, the act of existing. There are times when such a feat seems unnecessary, unfulfilling, pointless, painful, and ultimately in vain when you consider the unavoidable descent into the abyss. But then there&#8217;s also hope, a very powerful and potent thing indeed, with just a few hints of hope, as trite as it may sound, there opens up magnificent doorways &#8211; they could be illusions, delusions, disguises, or sleight of hand, but we allow ourselves to buy in so that we can keep the momentum going. Hope fuels existence, at least for us cognizant ones, unmatched on this planet in our desire to learn, and explore, and contribute to the overall mass of information that our species has so nobly collected, and set on a course who&#8217;s end we have only recently begun to have the vaguest notion of.</p>
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		<title>Keeping wired to keep alive</title>
		<link>http://www.exploderface.net/htm/2008/12/keeping-wired-to-keep-alive/</link>
		<comments>http://www.exploderface.net/htm/2008/12/keeping-wired-to-keep-alive/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 01:23:42 +0000</pubDate>
		<dc:creator>JK</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=42</guid>
		<description><![CDATA[It&#8217;s been far too long without any activity on this thing. I&#8217;m such a negligent internet presence. I know. One day soon I&#8217;ll be much more reliable, I&#8217;ll have quaint stories for you on a regular basis. I&#8217;ve been in a bit of a bizarre new world (for me) the last six months, working as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.exploderface.net/blog/wp-content/uploads/2008/12/2361526167_bab963195c_b.jpg"><img class="size-medium wp-image-43" title="Energy Drinks" src="http://www.exploderface.net/blog/wp-content/uploads/2008/12/2361526167_bab963195c_b-300x199.jpg" alt="The energy source" width="400" height="265" /></a></p>
<p>It&#8217;s been far too long without any activity on this thing. I&#8217;m such a negligent internet presence. I know. One day soon I&#8217;ll be much more reliable, I&#8217;ll have quaint stories for you on a regular basis.</p>
<p>I&#8217;ve been in a bit of a bizarre new world (for me) the last six months, working as the associate editor on a <a href="http://www.imdb.com/title/tt1111233/">documentary</a> that&#8217;s going to be on HBO this coming year, and the hours have been strange and varied (which certainly keeps things interesting). I&#8217;ve been drinking far too many energy drinks (aka legal speed) to keep my blood-caffeine content sufficient. Can somebody explain to me how these things can be legal over the counter when I need a scrip for Adderall? Fucking thin line.<br />
<span id="more-42"></span><br />
Now that things are wrapping up on this project, I&#8217;m back on the job search. As always, I just want something that allows me to exercise and expand upon my multi-media arts based background, something that blends the technical with the creative. I&#8217;m able to do increasingly more and more with media, taming it, whipping it into shape, massaging it into the colors, sounds, and shapes that make the video image resonate with reality. Controlling and manipulating media is becoming almost an obsession of mine, perhaps because it facilitates the illusion of a control over reality and existence, but I can&#8217;t shake the magnetic draw of the gooey stuff begging me to mold it.</p>
<p>As for the site, plans have changed significantly. Exploder Face will remain dedicated to my own creative works (for the most part), and the ambitious online gallery that I mentioned last time will be it&#8217;s own entity, the home base for an upstart multi-media production company currently known as Spot of Shine. Spot of Shine&#8217;s site is still in progress and it will hopefully launch in the next few months. In the meantime, though, I plan to rework Exploder Face so keep an eye out for all sorts of new content coming soon.</p>
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		<title>The future is coming</title>
		<link>http://www.exploderface.net/htm/2008/07/the-future-is-coming/</link>
		<comments>http://www.exploderface.net/htm/2008/07/the-future-is-coming/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 07:23:17 +0000</pubDate>
		<dc:creator>JK</dc:creator>
		
		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=40</guid>
		<description><![CDATA[So I&#8217;ve had some pretty big plans for the site, but they just keep getting bigger and bigger, too fast for me to even keep up. The gist of it, though, is that Exploder Face is going to be changing in form significantly. Rather than being merely a place for my own creations it&#8217;s going [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve had some pretty big plans for the site, but they just keep getting bigger and bigger, too fast for me to even keep up. The gist of it, though, is that Exploder Face is going to be changing in form significantly. Rather than being merely a place for my own creations it&#8217;s going to expand to include works from several different contributors, making it more of a multi-media gallery, with new featured content on a regular basis. Now, all the updates I&#8217;ve been working on recently don&#8217;t take any of this into account, so the new site design coming (very soon) will mostly be a stylistic change, while the following update (hopefully by the end of August) will be a completely redesigned site to better showcase the various work of our contributors. So it&#8217;s a very exciting time for all things Exploder Face related, and if all goes according to plan things are going to get so much more wonderful.</p>
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		<title>Growing Pains</title>
		<link>http://www.exploderface.net/htm/2008/04/growing-pains/</link>
		<comments>http://www.exploderface.net/htm/2008/04/growing-pains/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 17:48:46 +0000</pubDate>
		<dc:creator>JK</dc:creator>
		
		<guid isPermaLink="false">http://www.exploderface.net/blog/?p=38</guid>
		<description><![CDATA[When we try to be more than ourselves, that&#8217;s a trick to place all your chips on. I feel drained and depleted from my recent attempt. It&#8217;s that final truth of our own imminent destruction that has started to get to me lately. I&#8217;m no spring chicken anymore, I can feel my body starting to [...]]]></description>
			<content:encoded><![CDATA[<p>When we try to be more than ourselves, that&#8217;s a trick to place all your chips on. I feel drained and depleted from my recent attempt. It&#8217;s that final truth of our own imminent destruction that has started to get to me lately. I&#8217;m no spring chicken anymore, I can feel my body starting to decay and whither. It&#8217;s meant to do that, but I can&#8217;t help but miss the infinite possibilities that once lay before me. Now, I&#8217;m a decaying mass, a pile of flesh and bones trying to make some kind of imprint on this god-forsaken world of ours. It&#8217;s not necessarily in vain, for perhaps I still have the potential to make an indelible mark that will resonate through space and time &#8211; perhaps by altering one&#8217;s perceptions to see beyond the confines of standard thought I can hope to be something special, something more than just an organic robot clinging to false dreams and hopes &#8211; maybe I can see the blossoming nature of life and intertwine myself with it, become an ivy vine on the wall of expanding jubilation.</p>
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